線画をぼかして、彩色と線画を馴染ませる作業をする処理を、ARScript化してみました。
//=========================================================================== //=========================================================================== // ArtRage Script File. //=========================================================================== //=========================================================================== //=========================================================================== // Version Block - Script version and ArtRage version: //=========================================================================== <Version> ArtRage Version: ArtRage 7 ArtRage Build: 7.1.3 Professional Edition: Yes Script Version: 1 </Version> //=========================================================================== // Header block - Info about the painting/person who generated this script: //=========================================================================== <Header> Script Feature Flags: 0x000000000 </Header> //=========================================================================== // Script data follows: //=========================================================================== <Events> int BlurLayer(string sLayerName) { int nLayer = 0; int nBlurLayer = 0; int nNameLength = sLayerName.Length(); for(nLayer = 0; nLayer < LayerCount(); nLayer++) { string sLayerNameCom = LayerName(nLayer); sLayerNameCom.ToLower(); if(sLayerNameCom == sLayerName) { if(LayerType(nLayer) != 0) continue; nBlurLayer = nLayer + 1; Wait: 0.000s EvType: Command CommandID: CID_DuplicateSpecificLayer ParamType: uint32 Value: { nLayer } Wait: 0.000s EvType: Command CommandID: LayerAdjustment ID: 0x000000002 Idx: nBlurLayer Blur Radius: 4 Wait: 0.000s EvType: Command CommandID: CID_ToggleSpecificLayerLocked ParamType: LayerProp Value: { nBlurLayer, 1 } Wait: 0.000s EvType: Command CommandID: CID_SetSpecificLayerBlend ParamType: LayerTwoOp Value: { nBlurLayer, 3000000193 } Wait: 0.000s EvType: Command CommandID: CurrentGradient Name: "Main - Grey" Smooth: 1 ColourPointCount: 2 AlphaPointCount: 2 Points: { (Type: 1 (Fore) RGB: (0.0, 0.0, 0.0) Pos: 0 Mid: 0.5), (Type: 1 (Fore) RGB: (0.0, 0.0, 0.0) Pos: 1 Mid: 0.5), (Alpha: 1 Pos: 0 Mid: 0.5), (Alpha: 1 Pos: 1 Mid: 0.5) } // End of Gradient point list. SetColourRGB(182.0 / 255.0, 104.0 / 255.0, 104.0 / 255.0) Wait: 0.000s EvType: Command CommandID: ToolPreset ToolID: 4921 (Fill Tool ) Tool Data: { ┹┓──├───┑──────┿───────────┿━───────◾━──◍◌◌┽━───━─────────▀┿━───────────━───┶▔╗┾────────▃╃─◿╪━──────▄╃─◿┎───────╆─╲─╥─╤─┍─┊───▅╃─◿┄─────────▀┿■╃─◿┄───────│───□╃─◿╈───────▢╃─◿┄───────━───▣╃─◿┌───────── ──────────▤╃─◿┄───────────▥╃─◿┄──────────┿□╃─◿╈───────▢╃─◿┄───────━───▣╃─◿┌───────◦◥╥┿◵◴◴┾◵◴◴┾▤╃─◿┄─────────▀┿▥╃─◿┄──────────┿◀╃─◿┄───────│───◁╃─◿┰───────◂╃─◿┄─────────▀┿◃╃─◿┄───────────◄╃─◿┄───────── ─┿◁╃─◿┰───────◂╃─◿┄─────────▀┿◃╃─◿┄─────────▀┿◄╃─◿┄──────────┿▀╄─◿┌───────▁╄─◿────────▐╄─◿┄───────────░╄─◿┄──────────◿▒╄─◿┄───────────▓╄─◿┄───────━─── } // End of tool preset binary data. Wait: 0.000s EvType: Command CommandID: CID_SelectSpecificLayer ParamType: uint32 Value: { nBlurLayer } <StrokeEvent> <StrokeHeader> <EventPt> Wait: 0.000s Loc: (956, -22) Pr: 1 Ti: 1 Ro: 1.25 Fw: 1 Bt: 0 Rv: NO Iv: NO </EventPt> <Recorded> Yes </Recorded> <RandSeed> 0x000000000, 0x00000000C </RandSeed> <Smooth> Count: 3 Loc: (956, -22) Pr: 1 Ti: 1 Ro: 1.25 Fw: 1 Bt: 0 Loc: (956, -24) Pr: 1 Ti: 1 Ro: 1.25 Fw: 1 Bt: 0 Loc: (956, -26) Pr: 1 Ti: 1 Ro: 1.25 Fw: 1 Bt: 0 </Smooth> <PrevA> Loc: (792, 566) Pr: 1 Ti: 1 Ro: 1.25 Fw: 1 Bt: 0 </PrevA> <PrevB> Loc: (792.825, 558.575) Pr: 1 Ti: 1 Ro: 1.25 Fw: 1 Bt: 0 </PrevB> <OldHd> Loc: (956, -24) Pr: 0 Ti: 1 Ro: 1.25 Fw: 1 Bt: 0 Dr: (-0.404854, -0.914381) Hd: (0.914381, -0.404854) </OldHd> <NewHd> Loc: (956, -22) Pr: 0 Ti: 1 Ro: 1.25 Fw: 1 Bt: 0 Dr: (-0.520367, -0.853943) Hd: (0.853943, -0.520367) </NewHd> </StrokeHeader> </StrokeEvent> return; } } } void main() { string sLayerName = "line"; BlurLayer(sLayerName); } main();